We connect patients, therapists and the care team through an automated platform to achieve extraordinary neurological recoveries all day, every day. Some people call it virtual care, some say connected care, and others choose telerehabilitation. We say it’s the way this kind of healthcare should be delivered.
Over time we will build new therapy games, easy to use devices for hands and feet, we’ll release more expert methods and workflows, and efficacy data to support the application of the ableX system for a greater range of impairments and a wider reach across neurological conditions.
If you want to join us, or can fuel or support our journey in some way, please get in touch.
We started with patients
ableX started as an idea for helping motivated patients who knew that they had untapped recovery potential. In particular, if they could get back some use of their arms and hands then they could be more independent and life would become so much easier.
Neuroplasticity, stimulated by intensive bilateral arm training, was at that time understood in research circles but was not part of routine healthcare for stroke. And anyway, the typical rehab exercises were pretty dull and meaningless – hard work like this needs to be fun.
The original “handlebar” was taped to a joystick stuck upside down on the ceiling. The next prototype was a couple of sawn-off crutches held together by a lab clamp. These devices and the first ableX games were developed at IRL, a crown research institute. Initial clinical trials investigated the effect on chronic stroke disability, with strong results. IRL (now Callaghan Innovation) spun off the ableX concept into a company founded by Sunil Vather and Geoff Todd.
Once in the market, we began to observe ableX having an effect not only on patients’ physical function, but also on their concentration, their self confidence and overall well being. And patients loved the freedom of playing the games every day in their own time.
All of these strengths have been demonstrated in many clinical interventions at multiple sites, but most significantly highlighted in the published results of the Hand Hub implementation study at Royal Melbourne Hospital, a key reference site.
And then we looked at healthcare delivery
We noticed that community and clinic-based rehab teams started looking at the ableX as an adjunct to their standard care: this was a tool which was easy to prescribe and which any health worker or a caregiver could administer, on top of 1:1 regular therapy.
And so we developed a model and a workflow to improve clinical productivity, a patient methodology for the “just right challenge”, and a longer term pathway to ensure ableX helped patients transition to independence. Clinical evidence continues to support the impact of the ableX system as an adjunct to standard neurological recovery interventions, and also as a major boost to clinical productivity.
An important part of this is transferring our expertise to the care team, which we are currently collating as an online knowledge base available to all users, from caregivers to accredited health professionals.
All of these aspects are now being prepared for implementation for a follow up study at Royal Melbourne Hospital, and into a community health service enabled by Perron Institute and MSWA in Perth, Australia.
A “whole-of-system” solution
Putting all of this together as a cloud-based service seemed the obvious decision, for even easier access anywhere, and even more accurate and immediate delivery. The ableX rehabilitation system is the result.
Our first device customers are now becoming our first telerehabilitation clients. Down the track, ableX will become standard of care for neurological conditions, and may provide a template for other digital health solutions to deliver.